This is an archived, inactive site.

The HyperMatter project occupied a significant amount of my time and energy for a few years, and a lot of work was created in the process. This archived site is presented to show the extent of that work, particularly in the 'Demos' and 'Tutorials' sections.

Please note that the Second Hature Industries HyperMatter website presented here ( was frozen for posterity on January 1998, and represents the state of affairs at that time.

It is in no way intended to be a current website for any existing or future product, other than the original HyperMatter for 3D Studio MAX plugin released by Second Nature Industries, and is presented for informational purposes only.


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